Annoyed by the lack of updates on Full Metal Pixel? Don’t worry, the project isn’t dead - the team is taking a break to bang out a mobile/tablet rogue-like that is slated to be completed no later than Mid-February. It’ll be available for Android, iOS & Windows Surface mobile devices & tablets.
After it’s out the door, we’ll be switching gears back to getting FMP completed. After two and a half years, we needed a break and wanted to work with some of our friends to get a cool mobile game out there for all to enjoy!
Updates coming soon!
In the meantime, check out this cool collaborative mobile game project.
1 + 1 = 2 - 1 = Lots to do.
Things have happened.
The programmer who came on to help finish up the game demo has left the project, with only a few weeks left of (part-time) work to complete. This, as you can imagine, effects the release schedule. He’d basically not been doing any work at all for a bit over 2 months, shortly after this teaser trailer was released. A bit more was done after the teaser was put out, but not what needed to get done - not anywhere even close.
The demo and KickStarter campaign was supposed to launch on August 20th.
That’s not happening.
But the game will still be completed. It needs to be. Too much time has been spent on the project to give up now.
A couple things I’ve needed to consider, and, other than the demo not being completed, there’s a few reasons to hold off on launch:
I don’t want to launch a KickStarter campaign without a playable demo. There are far too many projects on that site that never come to fruition. While I’m totally down with donating to fundraising campaigns for people with proven track records, I have a hard time handing money over to people who have never finished a game, even a small one.
While I have worked on and finished a few game projects, those were years ago before “indie games” were a thing and we still called two-person projects we managed to finish “shareware.” So, nobody knows who I am, at least in relation to videogames, and before I ask for your money I want to give you at least a small taste of what you’re donating towards.
I want you to know I’m not just going to take your money and run. I want you to experience a little of what’s planned so you can decide if you like it or not and if you think it’s worth your donation.
I think that seems pretty fair.
I have a very, very, very specific vision in mind as to what kind of game Full Metal Pixel is. I miss 2D action/adventure games like the NES/SNES Zelda games, just as much as I miss straight-out action games like Robotron/SmashTV/Total Carnage/etc. and don’t really understand why there’s never been a real attempt to combine the two game genres and come out with something that appeals to a wider audience. Zelda with guns - that doesn’t sound all that difficult to achieve, does it? Well, turns out it is, but that’s what Full Metal Pixel needs to be to meet my vision, and that’s what I’ve been working on for almost two years.
Science Fiction-themed games are, by and large, taking themselves too seriously. It’s almost like game story writers have forgotten that this literary genre has much deeper - and more interesting - roots than Starship Troopers. Where’s the mystery? Where’s the sense of excitement? And where in the hell is the actual exploration of space?
Go read some Andre Norton. Isaac Asimov, past the three laws of robotics. Go pick up some old issues of Amazing Stories from the 40s-60s - you can find them on eBay for as little as 2 bucks, and get a better dose of original storytelling and good ideas that just happen to take place on some far-flung alien planet. There are many stories to be told, but it’s easier to throw a suit of armor on some 8ft-tall bio-engineered weapon of war with no personality. The way science fiction is dealt with in games now is horrendous. There are no new ideas. It’s always the same thing, over and over and over and…
All that rantyness above leads to this: The goal with Full Metal Pixel is to bring back that sense of wonder, and the sense of exploration and telling very human stories in an unfamiliar setting. Imagination is great. Adventure? Sign me up. I’m sick of space marines, and I’m pretty sure a lot of other people are too. Space is awesome, let’s stop pretending they only games that can take place there are multiplayer teabagging-fests.
You can ask questions by hitting the “ask questions, get answers!” button in the left menu, or you can use the contact form on the PixelMetal website.
More reference - yay for NYC packrats, these are from the 1940’s and 50’s.
Also: Demo date announced very, very soon. We’re gonna release a playable demo with our Kickstarter campaign. Yeah!
Polishing up the Menu GUI, getting the demo ready for the Kickstarter campaign…
There’s a whole bunch more at our Facebook Fan Page.
an-arrow-in-the-knee asked: What will be new about your game or set you apart, is there any innovation or are you simply iterating on past retro style games of this nature but in the unity engine? I have only seen your kickstarter video and a few pages of this blog so I'm not sure what you're about but it seems interesting enough to ask.
Hey there random Tumblr person! Happy to answer your questions.
Things we’re doing that are different:
- The weapon upgrade system is really, really unique and definitely not something you’d find in older games. We haven’t seen it in any newer games, either. We’ll be going more into detail about this soon.
- We’re embracing the old pulp sci-fi storytelling techniques and ideas. No space marines to be found in this one, but lots and lots of people in space. Because space is cool. Also: cannibal aliens and marauding, malfunctioning robots.
- We’re combining some of that old-school twin-stick style of gameplay and marrying it to a more story-based gameplay approach with missions, objectives and side-quests. The game will also feature a random objective system to up the replayability.
- This is not a AAA-Title style murder simulator. Yeah, there’s violence, but visually it’s all pretty family-friendly and tongue-in-cheek. It’s hard to be grossed out by cute little blocky characters.
Things are moving along nicely. Only a few weeks from Kickstarter launch. Awesome Developer/Cattle Farmer Jacob Williams’ wife just had another child late last week, so congrats to him for that!
In other news, Game Designer/Artist Nick Robalik will have videogame-inspired artwork featured at the 72Pins/The Yetee Gallery show in Aurora, Illinois this weekend - come out and say hello! He’ll have some of the FMP Kickstarter Rewards posters for people to check out, as well as a BIG print of the Fallout artwork created for the 72Pins NES Art Cart project. Lots of other extremely talented artists will be there, so definitely swing out if you’re in the Chicago area.
Full Metal Pixel MIGHT be on display there as well, so if you’re itching to give it a try before our Kickstarter launch then this weekend is your chance!
On Kickstarter in a few weeks.
Teaser trailer for FMP drops tomorrow.
New features since the last update:
- Experience-based weapon upgrade system
- Experience, weapon & health drops & pickups
- Lots of weapon upgrades
- Player animations
- Enemy animations
- New enemy AI
- Seriously updated lighting & visual effects
- Bigger, better explosions that shake the camera
- New sound effects
- New level objects
And much more…stay tuned.
Wow! Lots of new followers yesterday. That probably deserves another Kickstarter reward poster preview. Welcome new followers! Be sure to check out our Facebook page and official website for more updates.
kyleahurr asked: Looking amazing man. been waiting on this. wish i could donate alot more than i have to the kick starter when its up. i will be sure to be advertising this on the various forums i moderate.
Thanks Kyle! We’re looking forward to getting it out there into the world and seeing if we can pull of a successful funding campaign on KS.
Oh, did I say WE? Yeah, that’s because there’s a really real developer helping out now! Yay!